Publications

2023:

  • Xiaolong Lou*, et al. The Optimal Interactive Space for Hand Controller Interaction in Virtual Reality. In Abstracts and Workshops of the 2023 IEEE Conference on Virtual Reality and 3D User Interfaces (VRW), Shanghai, China, 2023, pp. 839-840, doi: https://doi.org/10.1109/VRW58643.2023.00262 
  • Xiaolong Lou*; Fu, L.; Hansen, P.; Duan, Y. 2022.  An Integrated Application of Motion Sensing and Eye Movement Tracking Techniques in Perceiving User Behaviors in a Large Display Interaction. Machines, 2023, 11(1), 73.  DOI:https://doi.org/10.3390/machines11010073 (SCI, IF = 2.899)
  • Ying Wu, Yigang Wang, Xiaolong Lou. et al. An empirical practice of design and evaluation of freehand interaction gestures in virtual reality. Multimedia Tools and Applications (2023). https://doi.org/10.1007/s11042-023-17640-8 (SCI, IF = 3.60)

2022:

  • Xiaolong Lou*; Fu, L.; Yan, L.; Li, X.; Hansen, P. 2022. Distance Effects on Visual Searching and Visually-Guided Free Hand Interaction on Large Displays. International Journal of Industrial Ergonomics, vol.90, July, 2022. DOI: https://doi.org/10.1016/j.ergon.2022.103318(SSCI & SCI, IF = 2.656)
  • Xiaolong Lou*; Chen, Z.; Hansen, P.; Peng, R. 2022. Asymmetric Free-Hand Interaction on a Large Display and Inspirations for Designing Natural User Interfaces. Symmetry, 14, 928. DOI: https://doi.org/10.3390/sym14050928  (SCI, IF = 2.713)
  • Xiaolong Lou*, Q. Zhao, Y. Shi, P. Hansen. 2022. Arm Posture Changes and Influences on Hand Controller Interaction Evaluation in Virtual Reality[J]. Applied Sciences, 12(5), 2585.  DOI: https://doi.org/10.3390/app12052585 (SSCI & SCI, IF = 2.679)
  • Xiaolong Lou*; Li, X.; Zhang, Y.; Shi, Y. 2022. Whole-Body Interaction and Representative Applications in Virtual Reality. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1581. Springer, Cham. DOI: https://doi.org/10.1007/978-3-031-06388-6_7 EI
  • 楼小龙, 付丽丽, 张羽皓哲, et al. 2022. 自然人机交互在“非遗”传承教育中的应用研究. 现代信息科技, 2022, 06, 128-132. DOI: http://qikan.cqvip.com/Qikan/Article/Detail?id=7107456852

2021:

2020:

  • Xiaolong Lou*, X. Li, P. Hansen, P. Du. 2020. Hand-Adaptive User Interface: Improved Gestural Interaction in Virtual Reality[J]. Virtual Reality, 25(2), 367-382. DOI: https://doi.org/10.1007/s10055-020-00461-7. (SSCI & SCI, JCR Q1, IF = 5.095)
  • Xiaolong Lou*, X. Li, P. Hansen, Z. Peng. 2020. An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR[J]. Lecture Notes in Computer Science (LNCS),  12190, 313-324. doi: https://doi.org/10.1007/978-3-030-49695-1_21 EI
  • Xiaolong Lou*, Z. Peng, Y. Shi. Handedness Effect and Its Implication for Designing Two-Handed Interactive Applications in Virtual Reality[C]// in Proceedings of the 11th International conference on Applied Human Factors and Ergonomics. AISC 1217, pp. 727-734. DOI:  10.1007/978-3-030-51828-8_96 EI
  • 韩建民, 蒋琤琤, 李婷, 楼小龙, & 杜恩龙. (2019). 《2016—2018年中国高被引学者信息分析报告》概述[J]. 浙江大学学报(人文社会科学版)(6). DOI: CNKI:SUN:ZJDX.0.2019-06-025. CSSCI

2018:

  • H. Wang, Xiaolong Lou. 2018. Digital Modes and Ways of Internationalizing Chinese Publishing. China Publishing Journal,  449(24), 58-61. CSSCI
  • [My doctoral dissertation] Efficiency evaluation on perceptual interaction for large display-based user interface and its optimization methods[D]. Zhejiang University, 2018.

2014 – 2017:

  • Xiaolong Lou, R. PENG, P. HANSEN, X. A. LI*. 2018. Effects of User’s Hand Orientation and Spatial Movements on Free Hand Interactions with Large Displays[J]. International Journal of Human-Computer Interaction, 34(6), 519-532. DOI: 10.1080/10447318.2017.1370811SSCI & SSCI, IF = 2.150
  • Xiaolong Lou, X. A. LI*, R. PENG, W. GENG. 2017. Promoted Motion-Sensing Gestural Interaction by Adapting to Group Users’ Spatial Movements[C]// in Advances in Engineering Research, 2017, 123, 1448-1459. DOI: 10.2991/msmee-17.2017.264 EI
  • X. A. LI*, P. HANSEN, Xiaolong Lou, Ren PENG, W. GENG. 2017. Design and Evaluation of Cross-Objects User Interface for Whiteboard Interaction. Lecture Notes in Computer Science (LNCS), 2017, 10291, 180-191. Springer. DOI: 10.1007/978-3-319-58697-7_13 EI
  • Xiaolong Lou, X. A. LI*, R. PENG, P. HANSEN. 2016. Optimising Free Hand Selection in Large Displays by Adapting to User’s Physical Movements. In Proceedings of the 2016 ACM Symposium on Spatial User Interaction (SUI’2016, co-organized with ACM SIGCHI UIST’2016). pp.23-31. DOI: 10.1145/2983310.2985754 EI
  • X. A. LI*, Xiaolong Lou, P. HANSEN, R. PENG. 2016. On the influence of distance in the interaction with large displays[J]. IEEE journal of Display Technology, 12(8): 840-850. DOI: 10.1109/JDT.2016.2527704 SCI, IF = 1.530.
  • X. A. LI, X. LOU, P. HANSEN, R. PENG*. 2016. Improving the user engagement in large display using distance-driven adaptive interface[J]. Journal of Interacting with Computers, 28(4), 462-478. DOI: 10.1093/iwc/iwv021 SSCI & SCI, IF = 1.036
  • X. LOU, X. A. LI*, R. PENG. 2014. Distance effect: where you stand determines how promptly you interact with game. Human-Computer Interaction. Applications and Services, Lecture Notes in Computer Science (LNCS), 2014, 8512, 614-621. DOI: 10.1007/978-3-319-07227-2_58 EI