楼小龙, 博士, 副教授
(1)楼小龙(1988 -),男,博士。2018年毕业于浙江大学计算机科学与技术学院,获工学博士学位。设计学与数字化技术跨学科研究背景, 研究方向包括虚拟现实与人机交互技术、感知计算与自然用户界面技术、人因工程与人类工效学设计评估等。
(2)近年来在International Journal of Human-Computer Interaction、International Journal of Industrial Ergonomics、Springer Virtual Reality、Interacting with Computers、IEEE Display Technology、Applied Sciences、Symmetry等国际期刊和IEEE VR(CCF-A)、HCII、AHFE、ACM UIST、SUI等国际知名会议发表学术论文20余篇,其中SSCI/SCI期刊论文10余篇,EI检索论文10余篇。担任Univ. Access in Info. Society(UAIS)、Int. J. of Hum.-Comp.Inter.(IJHCI)等国际期刊审稿人。
(3)主持承担国家自然科学青年基金项目1项;浙江省软科学计划重大项目1项;浙江省自然科学青年基金项目1项;科技部虚拟现实技术与系统国家重点实验室(北京航空航天大学)开放课题1项;计算机软件新技术国家重点实验室(南京大学)开放课题1项;国家网信办2019年招标课题1项;国家信访局理论研究课题1项;浙江省哲社规划课题1项。参与国家“核高基”重大专项 – 中国工程院知识中心建设项目子课题、国家自然科学基金、浙江省自然科学基金等项目多项。
(4)主笔完成的资政决策报告被中央网信办、国家语委等多个部委机构采纳;曾主笔完成“浙江省政府决策咨询研究报告”-《扩大和升级乡村消费对策研究》。报告提出了一种基于多源异构大数据分析的城乡消费研究模型,从政策制定、基建支撑、特色产业发展和辅助治理手段等角度分析了浙江省内乡村消费市场的发展现状和发展潜力。报告收录于浙江省政府研究室领导专报《调查与思考》第82期,获得时任浙江省省长郑栅洁批示。
(5)曾获得IF概念设计奖、国际红点(Red-dot)概念设计奖、美国IDEA国际设计大奖、BraunPrize、醒狮杯、美的杯等国内外大小设计奖项30余项。
● 中央网信办招标课题, GKZB201918, 20万, 2019.10-2020.07. 主持;
● 国家信访局信访理论研究项目, 2020AG0706, 2020.07 – 2020.10. 主持;
● 浙江省哲学社会规划课题青年项目, 19NDQN301YB, 2019.01-2021.12. 主持;
● 国家社科基金, “数字时代中国主题出版的传播效果及提升路径研究”, 2018-2020. 参与;
● 杭州电子科技大学校级教学改革课题, YBJG201956. 主持;
●Xiaolong Lou*; Fu, L.; Hansen, P.; Duan, Y. 2022. An Integrated Application of Motion Sensing and Eye Movement Tracking Techniques in Perceiving User Behaviors in a Large Display Interaction. Machines, 2023, 11(1), 73. DOI:https://doi.org/10.3390/machines11010073 (SCI, IF = 2.899)
●Xiaolong Lou*; Fu, L.; Yan, L.; Li, X.; Hansen, P. 2022. Distance Effects on Visual Searching and Visually-Guided Free Hand Interaction on Large Displays. International Journal of Industrial Ergonomics, vol.90, July, 2022. DOI: https://doi.org/10.1016/j.ergon.2022.103318. (SSCI & SCI, IF = 2.656)
●Xiaolong Lou*, Q. Zhao, Y. Shi, P. Hansen. 2022. Arm Posture Changes and Influences on Hand Controller Interaction Evaluation in Virtual Reality. Applied Sciences, 12(5), 2585. DOI: https://doi.org/10.3390/app12052585 (SCI, IF = 2.679)
●Xiaolong Lou*; Chen, Z.; Hansen, P.; Peng, R. 2022. Asymmetric Free-Hand Interaction on a Large Display and Inspirations for Designing Natural User Interfaces. Symmetry, 14, 928. DOI: https://doi.org/10.3390/sym14050928 (SCI, IF = 2.713)
●Xiaolong Lou*; Li, X.; Zhang, Y.; Shi, Y. 2022. Whole-Body Interaction and Representative Applications in Virtual Reality. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1581. Springer, Cham. DOI: https://doi.org/10.1007/978-3-031-06388-6_7 (EI)
●Xiaolong Lou*, X. Li, P. Hansen, P. Du. 2020. Hand-Adaptive User Interface: Improved Gestural Interaction in Virtual Reality[J]. Virtual Reality, 25(2), 367-382. DOI: https://doi.org/10.1007/s10055-020-00461-7. (SSCI & SCI, JCR Q1,IF = 5.095)
●韩建民, 蒋琤琤, 李婷, 楼小龙, & 杜恩龙. (2019). 《2016—2018年中国高被引学者信息分析报告》概述. 浙江大学学报(人文社会科学版)(6). DOI: CNKI:SUN:ZJDX.0.2019-06-025.
●Xiaolong Lou*, X. Li, P. Hansen, Z. Feng. 2020. An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR[J]. Lecture Notes in Computer Science (LNCS), 12190, 313-324. DOI: https://doi.org/10.1007/978-3-030-49695-1_21
●Xiaolong Lou*, Z. Feng, Y. Shi. 2020. Handedness Effect and Its Implication for Designing Two-Handed Interactive Applications in Virtual Reality[C]// in Proceedings of the 11th International conference on Applied Human Factors and Ergonomics. AISC 1217, pp. 727-734. DOI: 10.1007/978-3-030-51828-8_96
●H. Wang, Xiaolong Lou. 2018. Digital Modes and Ways of Internationalizing Chinese Publishing[J]. China Publishing Journal, 449(24), 58-61.
●Xiaolong Lou, R. PENG, P. HANSEN, X. A. LI*. 2018. Effects of User’s Hand Orientation and Spatial Movements on Free Hand Interactions with Large Displays[J]. International Journal of Human-Computer Interaction, 34(6), 519-532. DOI: 10.1080/10447318.2017.1370811. (SSCI & SCI, IF = 2.150)
●Xiaolong Lou*, X. A. LI*, R. PENG, W. GENG. 2017. Promoted Motion-Sensing Gestural Interaction by Adapting to Group Users’ Spatial Movements. Advances in Engineering Research, 2017, 123, 1448-1459. DOI: 10.2991/msmee-17.2017.264
●X. A. LI*, P. HANSEN, Xiaolong Lou, Ren PENG, W. GENG. 2017. Design and Evaluation of Cross-Objects User Interface for Whiteboard Interaction. Lecture Notes in Computer Science (LNCS), 2017, 10291, 180-191. Springer. DOI: 10.1007/978-3-319-58697-7_13
●Xiaolong Lou, X. A. LI*, R. PENG, P. HANSEN. 2016. Optimising Free Hand Selection in Large Displays by Adapting to User’s Physical Movements. In Proceedings of the 2016 ACM Symposium on Spatial User Interaction (SUI’16). pp.23-31. ACM SIGCHI. DOI: 10.1145/2983310.2985754
●X. A. LI*, Xiaolong Lou, P. HANSEN, R. PENG. 2016. On the influence of distance in the interaction with large displays. IEEE journal of Display Technology, 12(8): 840-850. DOI: 10.1109/JDT.2016.2527704 (SCI, IF = 1.530)
●X. A. LI, Xiaolong Lou, P. HANSEN, R. PENG*. 2016. Improving the user engagement in large display using distance-driven adaptive interface. Journal of Interacting with Computers, 28(4), 462-478. DOI: 10.1093/iwc/iwv021 (SSCI & SCI, IF = 1.036)
●Xiaolong Lou, X. A. LI*, R. PENG. 2014. Distance effect: where you stand determines how promptly you interact with game. Human-Computer Interaction. Applications and Services, Lecture Notes in Computer Science (LNCS), 2014, 8512, 614-621. DOI: 10.1007/978-3-319-07227-2_58
E-mail: dragondlx68[at]163[dot]com, xlou[at]hdu[dot]edu[dot]cn